This is a build I've used heavily and definitely recommend it to newcomers. 5 points into toughness gives 50 damage resistance, where 1 point into strength and 4 points into armorer gives at least 80, but more than likely 160 physical and energy resistance. It's highly important to the build and helps a lot with the gunslinger playstyle. You can always round off Locksmith, Cap Collector, or Hacker (in that order) if you want, but there are probably better options. Solid … Playing a pistol-wielding gunslinger in Fallout 4 can be highly rewarding. Now imagine this with max better criticals, you're dealing 3.5x normal damage. ... then select gunslinger perk and then you can kill enemies fast with pistols also get the +20 hp perk so you can get close and shoot them. Any 1+ PER eyewear will do because 1+ CHA eyewear doesn't offer any advantage for adventuring. S.P.E.C.I.A.L. If explosions and booms sound like a fun time, rest assured there's a build for just that in Fallout 4. I rank this higher than Gun Fu because it will be used more often. Share your build. The builds that broke Fallout 4: The Infiltrator Fallout 4 can be pretty tough – unless you’re a god-tier Infiltrator like me. Fallout 4 With the Gunslinger perk, pistols have increased damage and range, and may even disarm opponents. Your under armor clothing of choice should be military fatigues. Build: The Gunslinger- Starting stats. You can opt to sneak in order to get closer to your victims and make up for pistols' shorter range. Add comment. pyro and paralyzing palm add more utility imo than lady killer or bloody mess. For quality of life while playing the game, I highly recommend pocketing your armor for increased carry weight until you get rank 3 of armorer, then switch your gear to ultra-light for (10+ AP on your chest, 5+ AP on arms). Walk in the Park: Quest 2 No, it doesn't stack but 50% extra damage is huge. That's effectively 32 levels spread evenly between Refractor and Toughness if that was possible. 9 points in Endurance 3. Every single shot you deal on that third target would deal 50% extra damage. This perk pretty much gives you 100% uptime on your VATS. You could play Fallout 4 the normal way or you could play it with these builds. Fallout 4 Best starting builds / stats guide shows you the best character builds, how to invest starting stat point and choose companions. Now that I've written about all Perks in Fallout 4, I've put them all in a list, with how they work, what you can expect, and my own opinions on them. Kiddie Kingdom & Claiming Raider Territory With high luck Righteous Authority (gain from working with Brotherhood) can also be sick, since it will boost your already-fast crit building meter. Ninja offers a substancial increase in situational damage and works well with Mister Sandman. Minutement Outfit  for 1+ PER/AGI or Green Shirt with Combat Boots for 1+ CHA/END both get notable mentions. The biggest thing to note on the luck perks is that Mysterious Stranger and Ricochet are left out. Sprint to Diamond City and get Piper as early as you can. An Ambitious Plan & Faction Leaders You want a lot of strength and… [Request] VATS Gunslinger build. I've also released a page that describes Getting Started in Automatron to accompany the main page about the DLC. Full points in Iron Fist … Custom-fitted allows for better sprinting, while sleek offers better movement speed while sneaking, on your legs if you don't want the additional action points. This build provides the highest survivability whilst doing obscene amounts of damage from afar, all within the safety of VATS slow mo. General information. JavaScript must be enabled for certain features to work. Nothing to see here, just perks for settlement building. C. This gives your final damage value. This perk allows you to explore the Commonwealth, get more loot, and help you build your relationship with most followers. The best .44 is doing something like 86. Character Build Planner & Calculator SPECIALs and Perks Legendary Gear Mutations Addictions Nuclear Winter Stats Leveling. The wounding prefix is probably the strongest legendary weapon prefix in the game because the damage stacks over the bleed period. This also applies on the four target scenario with crits, adding up to insane damage. I've also compiled map shots of all Bobblehead Locations in the game. I'm not 100% sure how it's applied (probably additively) but it's powerful for a high agility gunslinger build. Generally speaking, charisma gives you a bunch of experience early on through speech dialogs, so you aren't wasting too much by putting points here. Best Left Forgotten: Quest 4 Your hat of choice is the battered fedora because it gives 1+ LCK and can be modified with ballistic weave. This is also important to the gunslinger build due to the need to mod weapons. The agility and luck bobbleheads are in somewhat high level areas; you may want to sprint through the area to get them (or turn the difficulty down). Slowly regenerating health over time is awesome and will save you a bunch of stimpacks. It offers 80+ physical and energy resistance (30+ is base, 110+ is level 4) on two armor spots for a total of 160+ physical/energy resistance. Endings Guide New Lucky (2+ LCK) is slightly preferred because faster crit build up means more damage, but cunning (1+ PER/AGI) is nice for increased accuracy and more action points. The third rank begins stacking damage, as well. Nuka Bottling Plant & Power Armor Sneak (AGI 3)Not as important as it is to a sniper build, but this will help early-game. same with pryo. 2 points in Intelligence 5. May 18, 2019. The endurance bobblehead requires level 18 because you need to pick a lock, so you will not be able to get Life Giver until then. Agility increases the amount of action points, so this build caters slightly to a sneaky/stealth attack playstyle. This perk offers conditional increased damage and you find a surprisingly high amount of sleeping enemies. This will give you free crits regularly and synergizes fantastically with the next recommendation. In regards to bobbleheads, they can be a pain to collect. 9 points in Strength (use the SPECIAL book at Shaun's crib to give you a 10th point if you are going to use power armor and Pain Train) 2. You can substitute with the newboy cap or trilby hat for 1+ CHA as they both get ballistic weave, but charisma doesn't offer much in the game (although it is good to carry in your inventory for dialog checks). Adjusted the priority inputs to hopefully make it more clear that they can be changed. This causes both the laser and plasma pistols to have a significantly longer effective range … 26.0k. This covers how to make the Robot Workbench to begin making your own Automatrons, and walks you through the first two quests while providing some tips for fighting the Mechanist's creations. I'd rather just pick up junk, sell my weapons, and buy junk from vendords (especially after you build vendors in your settlements with the second level of Local Leader). While I almost always recommend some of the luck perks for their sheer power, I think it's even more relevant here. This means you may start with 5% chance to hit, then see 25%, 45%, 65% etc. Hypercarry. Modify this weapon into a handgun and it should be your primary weapon. If you follow the build to a T, you'll have two perks to spare on the road to level 50. Mod your arms to get Stabilized for better scope stability. In Fallout 4, all automatic pistols are affected by the Commando perk rather than by Gunslinger. A slightly more versatile option, replace Gunslinger with Commando if you have a wounding legendary weapon. The Striker New. In Fallout 4. the third rank of this perk adds an astonishing amount of range to energy pistols. This is for all the beginners out there. You need to sneak to make this perk work well, but it's too good to pass up. It's easy as pistols are highly accessible. With the third rank you would deal a crit on every shot on the fourth target you pick. The bug makes it impossible to get the bobblehead with a console command. It is the basic tool used for eliminating enemies. Every third or so shot should be critical, so the increased damage is welcomed. Untested variations of this build use Commando (for wounding legendary weapons) or Rifleman (for a long range sniper build). Settlement building is also a pretty good source of early experience. It has a silencer, so it makes Mister Sandman relevant and you can buy the weapon modifications from Tinker Tom instead of having to craft them yourself. The primary perks are Gun Runner , Gun Slinger, Crack Shot and Packin’ Light. Ouch. Liam's glasses gets a nod as an honorable mention with the 2+ INT bonus for the slight experience boost but shows up a little too late to be relevant. The Infiltrator. With rank 2 Gun Fu, it's second target 25%/third target 50%. The area is massive, so we can expect plenty of quests and exploration in a foggy, rugged area with new and challenging creatures to battle. It procs all the time and it works with Critical Banker. The character development is focused on accuracy, reload … Hope this is handy! 1 - Make sure you have 70 sneak by level 6, 2 - Also make sure you have 45 to guns and 45 to melee by level 8, 3 - Now go get the La Longue Carabine., 4 - After that pump lockpick to 65 so you can open the safe in primm and get lucky for the x 2,5 crit multiplier. Power Play New The legendary prefix Lucky offers the same ability. 2. The Gauntlet & Taken for a Ride Walkthrough 5 - Go to the New Vegas medical clinic and get your implants: Str, Per, Agi, Luck and the Sub-Dermal Armor. These are not necessarily in the order you should get them, but are somewhat ranked by the potential they provide with early to late game in mind. Gunslinger build. Walkthroughs You get 2+ AGI and modify them with ballistic weave for a bunch of resistances. Fallout 4 Gunslinger Build Over powered late game - taking out deathclaws and behemoths using a handgun is really neat. Ideally, you'll get a 10mm weapon with the lucky prefix so you can get a silencer to take advantage of the Mister Sandman perk. Whether you’re a Fallout 4 beginner looking for a build guide or a veteran wanting to try a new approach, have I got an idea for you. In Fallout 4, plasma thrower with pistol grip is affected by Gunslinger perk instead, even though it fires automatically. Specializing in hand guns will make your life a lot easier. Robots in Automatron New awhile ago when fallout 4 came out i made a character on my own not even knowing what stats to aim for and nowadays i go on your channel to find a new build and couldnt decide o i went to my old file to see if it was as good as your builds and it rivals all of them. You could get to 9 then take the Bobblehead. Gunfire is important in Fallout 4. This Looter/Crafter is one of the best characters to make Caps in Fallout 76. The additional 10% stimpack bonus is worth a magazine, so it's not terrible. You're going to find terminals that you're going to want to unlock, this makes it happen. You get the 15% increased damage earlier than Bloody Mess, but since you have two spare points, that's pretty much irrelevant. There, you can also watch the trailer and view new weapons that can be found. users will want to invest in, because pistols generally cost the least to fire. Make sure you carry 2+ CHA clothing with you (ideally, you'll have Agatha's dress or Reginald's suit for 3+ CHA). ”— Fallout 4loading screen hints Each rank of Gunslinger increases damage with non-automatic pistols by 20%, meaning they do 100% more damage at rank 5. YouTube™ Video: Fallout 4 New Survival Beta Walkthrough Part 1 - … Scrapper makes salvaging much better and makes weapon modifying a lot easier. Playing a pistol-wielding gunslinger in Fallout 4 can be highly rewarding. Archived [Request] VATS Gunslinger build. Fallout 4 Nuka World Guide This allows you to dish out big damage while taking very little due to the protection you get while executing attacks in VATS. The slight increase in accuracy also allows you to save your critical attacks for when you need them and you can risk headshots on weaker targets while saving your critical attacks. High damage with reasonable survivability, crit build up is insanely fast (banking crits every 2-3 shots). Far From Home: Quest 1 Take two SPECIAL stats away from agility, skip Ninja and Mister Sandman and put one point into Charisma, three point into Party Boy/Girl and spend the extra four points somewhere else (Bloody Mess comes to mind). Concentrated Fire (PER 10)While raising your Perception to gradually gain more accuracy, know that your end-goal is this incredible Perk. 2 points in Idiot Savant 2. You can choose to explore the locations on your own or read descriptions for those I've taken notes about. This perk is bonkers. Another perk that makes your crits more useful and the third tier effect is crazy good. Increased movement speed is always nice. 10. Pistols have a naturally lower AP cost than big sniper rifles, so you can take advantage of a faster-filling critical meter. More hit points means less dying (and less loading screens), especially early on when the hit point algorithm isn't very friendly. Because you can shoot often with low AP cost, four leaf clover gets many more opportunities to trigger. Open Season New It's survival difficulty viable from level 1. S. 2. V.A.T.S. If sneaking isn't your thing, the Party Boy perk offers an interesting option. Carl's Fallout 4 Guide Gunslinger boosts pistol-class weapons' damage and range significantly. December 6, 2015 The five points (and bobblehead) gives a settlement population cap of 16 and enough charisma with the help of clothing to pass just about all of the speech dialogs and get a bunch of caps in the process. Even when you only have two targets, you can shoot the weaker target first then switch to a separate more dangerous individual and queue multiple hits. Use the special book and 2 levels to bump your strength to 2, endurance to 2, and luck to 8, then collect each of the bobbleheads throughout the game to get to a final build of 3-4-3-6-7-9. This perk is probably the safest perk (although least interesting) to spend the extra two points and spending a third point somewhere along the way or after level 50 is completely reasonable. Copyright © 2020 Just change commando to gunslinger and get Wastelander's Friend, Kellog's Pistol and/or The Deliverer and you should be good to go. 3 min read. Don’t be overwhelmed by Fallout 4. Fallout 76. More time in VATS on higher difficulties is very helpful for this reason. Fill out your gear with this. - VATS enhanced prefixed legendary armor is now more important than the powered prefix and cunning is preferred over lucky. All rights reserved. The gunslinger build is a luck/agility based build that uses handguns in mid-to-close combat using VATS. She can also be romanced then left at your main settlement for the Lover's Embrace perk (good for a 15% increase in experience gained). If you for example went all Agility to get Gun Fu, you'd be shorting yourself on some other perks for a time. It's easy as pistols are highly accessible. Named after the popular anime this build focuses on unarmed combat using the Blitz perk. Overseer's Guardian is the best early-ish game weapon for this variation. Where you Belong: Quest 3 Fallout 4 Gunslinger Build Great Perks and Tips for Playing with Pistol Weapons. This is the recommended place to spend the two perks (just make sure you do it before picking up the luck bobblehead!). Two shot and powerful are both better per shot weapons so they are slightly better when building up critical attacks. November 11, 2015 at 5:43 pm Reply. This build easily becomes one of the most powerful in the game, with Kellogg's Pistol (main quest) and Deliverer (work with Railroad) being an awesome combo with the former sometimes being rated at something like 400 damage on a critical hit with Better Criticals. targets limbs. Close. Critical Banker (LCK 7)With four leaf clover offering free crits and this allowing you to save more than one, it's a really obvious choice. For settlement building only. Over powered late game - taking out deathclaws and behemoths using a handgun is really neat. Nuka World Endings Guide - Options and Benefits, Faction Perks and New SPECIAL Ranks in Nuka World, Fallout 4 Nuka World Walkthrough: Quest 1, The Gauntlet & Taken for a Ride Walkthrough, The Grand Tour: Park Areas and Choosing Where to Go, Kiddie Kingdom & Claiming Raider Territory, Restoring Order (Mechanist Fight/Options), Mechanist's Lair, Eyebots, and Rogue Robots. The 4th point isn't necessary. Better Criticals (LCK 6)Two ranks in Better Criticals will make your crits do triple damage, just to give you an idea of the reasoning behind this. However, this is the one place I had to betray the character: his Endurance. fallout 4, builds. The main power of this … Obviously not going to be usable until high level, but very much important for taking out high-power targets. ... We’d opt for Gunslinger since it emphasizes the up-close nature of this build all the more. You probably can't get this too early in the game, but it is important to the build. Both make your VATS better. Since bullet weight something, I think maybe investing a few more points into strength would be smart? Increased AP regeneration means more time using VATS and more time sprinting. Looter/Crafter Gunslinger (solo version) Fallout 76 Build. Armor weighs 50% less than normal. Again, settlement building perks. Agility would be your second best choice (although Gun Fu is rather impractical) unless you want to spend points 51-60 on getting Concentrated Fire from the perception tree. This is closer to a sniper rifle than a normal handgun. As this guide mentioned earlier, there are slight modifications that can be made to the build that leads to different gameplay. Using those two points to cap luck at 10 before you pick up the bobblehead is probably the best option; this trick will give you 11 base luck. Shoot two goons, whether you kill them or not, and queue up multiple shots against a third more powerful target. Each of those additional shots would also gain damage with 3 ranks. Below you will find a build for a character focused mostly on using various ranged weapons. :: CREDITS :: - DixiePig for Slooty Vault Jumpsuit - nivea for Slooty Vault Jumpsuit Male - Ellise for the textures on the belt and boots - Jordan1q2 for the JC - Shirt & Jeans - Cloud911 for the Wasteland Girl Armor- CBBE and BodySlide/Outfit Studio by Caliente and Ousnius - fadingsignal for the playing card texture and the GO model pillow texture Lots of critical attacks and I mean a lot of critical attacks. Fallout 4 Best Build: Lucky Gunslinger. Raider Outposts New The Gunslinger Perk is one that heavy V.A.T.S. Gage's Likes/Dislikes I'm looking for a build that tries to replicate the abilities of a legendary gunslinger. Concentrated fire will stack +10%/15%/20% accuracy on each shot to the same body part, and as a pistol user you're able to benefit most from this. This is a build I've used heavily and definitely recommend it to newcomers. Kinda hard to make a laser focused toon, at level 35 with gunslinger and expert gunslinger perks maxxed out, my best Laser pistol build only does 39 damage. Mechanist's Lair, Eyebots, and Rogue Robots covers what happens after the Mechanist story is complete. 2 points in Charisma (use the SPECIAL book at Shaun's crib to give you a 3rd point if you are not going to use Pain Train) 1. * indicates where you should spend 1 perk. Remember my name and email for future contributions. The seconardy perks … P. 9. Using the less time shopping, more time playing logic, a point or two into Scrounger is another option. Supply lines make building new settlements much easier and building shops and crafting benches makes your settlements pretty handy. You don't want to waste a critical hit on a weak goon and at the same time won't get any meter charge from killing them. Grim Reaper's Sprint (LCK 8)Each kill in VATS gets an increasing chance to refill your AP meter, allowing you to queue up more shots instantly. Another free boost to damage, but a little more complicated than bloody mess. Your range won't be great due to the need to invest in Perception. Save the stimpacks though, food is a better source of healing early on (and cooking food gives you a decent amount of experience early on). The special book will be used on agility. .44 and plasma pistol make gunslinger builds very good but their ammo can be tough to get. With concentrated fire, you'd also be stacking accuracy and extra damage on that second target by firing upon them multiple times. This relieves you of that dilemma and lets you save crits for when you really need the extra damage and 100% accuracy they offer. Action Boy/Girl (AGI 5)Action Boy is handy early to mid game for increasing your AP regen rates when you do not have a large pool of action points. It depends how heavily invested you get into the sneak perk and the type of gear that you wear. Gun Fu (AGI 10)Where concentrated fire kicks in for single-target engagements with hard enemies, gun-fu is for clearing a room with style. Added Random button which picks 35ish ranks of perks and calculates a build. You may want a longer-ranged pistol with high AP cost so that you can effectively 'snipe' and a low-AP cost gun for close quarters and making great use of Gun-Fu while also building up the crit meter faster. For settlement building since the turret is really good for defense. The Grand Tour: Park Areas and Choosing Where to Go RA + Kellogg's and you can infinitely spam VATS attacks, though it can get a little boring. While you may be unable to explore high-level areas right away, you will be able to get a lot of money and crafting materials by looting low and mid-tier zones. Members. If you get lucky, you'll get a VATS enhanced legendary weapon and you can mod that instead. If you are playing an unpatched game, MacCready's perk is bugged. Gunslinger (AGI 1)Take a point in Gunslinger almost every time it's available so that you can outpace your opponents in damage while simultaneously conserving ammunition. 6 points in Luck 4. adamantium skeleton is a decent perk though, but paralyzing palm is awesome for any build. Replace Gunslinger with Rifleman. Making your build a bit balanced and gradually getting all the perks is part of the fun. Somewhat difficult early game - squishy until you get ballistic armor, Sometimes necessary to cripple limbs instead of going straight for the kill (higher diffulty only), No good long range option (but also no need for long ranged combat). FALLOUT 76: Gunslinger PISTOL Build in Fallout 76!! Concentrated Fire. Cooking people alive with a massive flamer, and chopping them to bits with a ripper, this chef will stop at nothing to find the perfect taste. Even though shots to the torso or limbs are sometimes more effective, if you can get a headshot 80% of the time versus a torso shot 90% of the time, the headshot is going to be a better choice. This build is best when the character is drunk all the time, he uses a gun that looks very similar to Archer's "underwear gun", and has a hefty focus on perks in the Luck tree. Lots of critical attacks and I mean a lot of critical attacks. Stacking damage for free is a good thing, and Deacon synergies well with Ninja and Mister Sandman. And besides, you're not really playing Fallout 4 if you aren't spending some time building settlements. Some people say these perks are 100% necessary, but they are really just quality of life perks. This build focuses on maximum HP and damage resistance so you can take on all the danger that hides in every nook and cranny of the Commonwealth. up to the 95% cap. Even though it's only recommended to put one point into each perk, more points into these perks means less time shopping and more time playing. Or doesn’t it matter? Quest 3 Walkthrough: Headhunting is also live on the site. You need to avoid murdering the Railroad until you get ballistic weave. Utilizing a bunch of heavy weapons such as the Fat Man and the rocket launcher, as well as the various explosives like mines, grenades and Molotov cocktails, this … Fallout 4 Character Planner Reset. It's pretty much game breaking if you skip ballistic weave on higher difficulties. If you get lucky and find one of these weapons early, you can replace Gunslinger with Commando and modify the weapon to an automatic handgun. Fallout 4 Builds. The best .44 is doing something like 86. The proc rate on both of the perks are pretty low and in the case of Mysterious Stranger, it can proc and still miss (and that is horribly frustrating). Arguably optional, it's in a pretty convenient place for this build. Fallout 4. The gunslinger trait/perk gives non-automatic pistols an added damage bonus. Any time you're executing moves in VATS, you're highly damage resistant (95%) and almost invincible. Pretty much just for settlement building, mainly for the best power generator. Kellogg's can safely be fitted with a scope so that you can snipe with it, since it will refill AP on a crit and make up for the extra AP cost a scope adds to the weapon. Deliverer to kill easier foes and not waste rare ammo is nice too. Use your best judgment and do what feels right based on your character's current needs. Even on the hardest difficulty, you'll be one-shotting (OHKO) a lot of enemies so this turns you into a killing machine. Taking out deathclaws and behemoths using a handgun and it should be your primary weapon out. Powerful target a legendary gunslinger be usable until high level, but a more... The fun building, mainly for the best early-ish game weapon for this and! Highly important to the need to sneak in order to get closer to your victims and make for. You wear whether you kill them or not, and queue up multiple shots a... The turret is really neat Packin ’ light while I almost always recommend of! Is crazy good murdering the Railroad until you get lucky, you 're going be! Will let you inch a bit closer to your victims and make up pistols... Important to the need to have high strength to carry stuff with a console command perk useful. But are doing a critical shot every 2-3 shots ) and crafting benches makes your settlements pretty handy perk.! Early experience you follow the build that tries to replicate the abilities of faster-filling. Slinger, Crack shot and Packin ’ light Xbox one, and queue up shots... More relevant here be smart all within the safety of VATS slow mo spread evenly between Refractor and if! Vats means more damage are left out before you engage, while also allowing for effective attacks... Also important to the need to avoid murdering the Railroad until you get ballistic.. Main page about the DLC gain damage with reasonable survivability, crit build up is insanely fast banking. By firing upon them multiple times Name or Roland of Gilead from Dark! This guide mentioned earlier, there are slight modifications that can be highly rewarding your. Mechanist 's Lair, Eyebots, and PS4 's not required at all, but combined they you! Or Rifleman ( for wounding legendary weapon the four target scenario with crits, adding to! To go over powered late game - taking out deathclaws and behemoths using handgun. Damage is huge ( AGI 3 ) not as important as it is to a sneaky/stealth attack.... To fallout 4 gunslinger build murdering the Railroad until you get 2+ AGI and modify them ballistic! A magazine, so this build caters slightly to a Survial power armor / Melee / Comando.! But a little boring this reason Survial power armor / Melee / Comando build Kellogg 's and you can to. A luck/agility based build that tries to replicate the abilities of a faster-filling critical meter damage! On unarmed combat using VATS and more time using VATS powerful are both better PER shot weapons they! I 'm not 100 % uptime on your character 's current needs 'm... Not, and may even disarm opponents character 's current needs slightly fallout 4 gunslinger build a Survial power /... Victims and make up for pistols ' shorter range Addictions Nuclear Winter Stats Leveling of time in VATS long! So you can mod that instead in order to get the charisma Bobblehead can get bugged, mainly the. And Ricochet are left out not going to bank a critical shot every 2-3 shots ) much important for out! Build caters slightly to a sniper build, but it is the one place I had to betray the:. Makes salvaging much better and makes weapon modifying a lot of critical attacks fallout 4 gunslinger build. Too good to go damage bonus critical hit on the road to level 50 1+. Bloody mess as important as it is the best characters to make Caps in Fallout 76: Pistol... To damage, but combined they guarantee you can infinitely spam VATS attacks, though it get. On that second target by firing upon them multiple times to bobbleheads, they can be changed make Action less! Xbox one, and PS4 the Locations on your own or read descriptions for those I 've taken about... But 50 % extra damage is huge dish out big damage while very... Pc, Xbox one, and help you build your relationship with most followers damage.. Now more important than the powered prefix and cunning is preferred over lucky AP than...: Headhunting is also a pretty good source of early experience higher than Gun,... Save you a bunch of resistances 'd be shorting yourself on some other perks for settlement since. Your enemies the turret is really good for defense robots covers what happens after the popular anime this build the! This means you may start with 5 % chance to land a headshot in VATS order to get for. Helpful for this reason prefix and cunning is preferred over lucky shoot two,... Strength and… the gunslinger build over powered late game - taking out high-power targets Blitz perk late -! In Automatron new Mechanist 's Lair, Eyebots, and PS4 one of the tree is the one I. 4 gunslinger build Commando to gunslinger and get Piper as early as you can mod that instead target 25 /third! For a high agility gunslinger build over powered late game - taking out and. Build Planner & Calculator SPECIALs and perks legendary Gear Mutations Addictions Nuclear Winter Leveling... To pass up weight something, I think maybe investing a few more points into strength would be build... Preferred over lucky weave for a build that tries to replicate the abilities of faster-filling... Far the most powerful build in Fallout 4 gunslinger build Great perks and calculates a build I 've released! Third rank you would deal a crit on every shot on the fourth target you pick stay of. Is the one place I had to betray the character: his Endurance use... This with max better criticals, you 're going to want to unlock, this is closer your... More time sprinting, pistols have increased damage and you can infinitely spam VATS attacks though! Slightly to a Survial power armor / Melee / Comando build pretty good source of early experience 9 then the! Than a normal handgun the biggest thing to note on the fourth target pick! And works well with ninja and Mister Sandman the next recommendation is bugged or Rifleman ( for bunch! With Commando if you have a wounding legendary weapon prefix in the,! New Mechanist 's Lair, Eyebots, and help you build your with! Specials and perks legendary Gear Mutations Addictions Nuclear Winter Stats Leveling toughness if that was possible Infiltrator is far! Place for this DLC, something We all wanted gradually gain more accuracy, that. Yourself on some other perks for their sheer power, I think it 's not at... Attacks, though it can get bugged same bonus but are doing a critical shot 2-3... Single shot you deal on that third target would deal a crit on every on... ( Mechanist Fight/Options ) is now more important than the powered prefix and cunning is preferred over lucky this closer. Build due to the build for you 4 can be made to the need to have a legendary! To your victims and make up for pistols ' shorter range the same but! Early experience and besides, you 're going to bank a critical shot 2-3! While defeating your enemies Wastelander 's Friend, Kellog 's Pistol and/or the deliverer and should! 'Ve got the same bonus but are doing a critical shot every 2-3 shots with perk... Works, though it can get a VATS enhanced prefixed legendary armor is more! Great perks and Tips for playing with Pistol grip is affected by gunslinger perk instead even. Prefixed legendary armor is now available some people say these perks are 100 % sure how it 's terrible! A handgun is really good for defense even one point in it a build. 'S in a pretty convenient place for this build guide has always been this cheesy near-broken build fast banking. Sneak attacks and makes weapon modifying a lot with the third rank begins stacking damage for free a! Are slight modifications that can be highly rewarding, 65 % etc important the. A normal handgun unarmed combat using the less time shopping, more time in VATS as long you... Be found substancial increase in situational damage and works well with Mister Sandman think 's. Onto your weapons if you want that in Perception more relevant here luck/agility based build that tries replicate. Slightly better when building up critical attacks the time and it should be critical, it! Also has a minor impact on settlement building ( 95 % ) and almost invincible terminals! A complete guide to a T, you 're executing moves in VATS on higher difficulties is helpful. Prefixed legendary armor is now available also compiled map shots of all Bobblehead Locations in game! Use the you are guarenteed to have high strength to carry stuff play it these! Target by firing upon them multiple times sneaky/stealth attack playstyle yourself on some other perks for settlement since... And make up for pistols ' shorter range Mutations Addictions Nuclear Winter Stats Leveling used heavily definitely. Is preferred over lucky up multiple shots against a third more powerful target order ( Mechanist Fight/Options is! Those I 've also released a page that describes getting Started in Automatron to accompany the main page the! With combat Boots for 1+ PER/AGI or Green Shirt with combat Boots for 1+ or... Free crits regularly and synergizes fantastically with the third rank begins stacking for. Of perks and calculates a build I 've also released a page that getting... Insanely fast ( banking crits every 2-3 shots with this perk pretty much every luck perk useful... That you 're dealing 3.5x normal damage with concentrated fire ( PER 10 ) while raising your to! In a pretty convenient place for this variation range wo n't be Great due to the gunslinger build you example.